Halaqat residency at iMal Brussels (2022), Bozar Center For Fine Arts, iMal Art Center for Digital Cultures & Technology, Cairotronica New media and electronic arts in Cairo, Goethe-Institut Belgien,
This installation is continuous on the research of digital connections; portraying the way we project fragments of ourselves onto the digital realm, and how those fragments are perceived by others and how they reflect back onto us. For this project, head sculptures will be produced in various shapes and distorted in various ways to depict the deformation of the self. The participant's picture will be live captured and projected onto the sculptures utilising TouchDesigner for face tracking and projection mapping.
//Face Tracking, Projection Mapping, 3D printing//
In Search Of A Self
Museum nacht (2021) Mobi - Groningen(2021)
The result of my research about the self in between fiction and reality. Working with AI, Examining the fragility of our reality, and how reality is a subject for the physical and psychological state; starting from written stories, those stories are a mix of my dreams and memories, then by using text generating AI, creating different stories, the new stories could be both real and unreal. While trying to reveal the characters of the different AI engines as writers of the new stories. using text as a medium in investigating the role AI plays in shaping our sense of identity.
//AI, Generative text, Generated faces, Arduino, TFT, Sound//
Collaboration with Hussein Fakih // Dr8888 Museum - Drachten (2021/2022)
An interactive installation that makes use of broadcasting and reflects on collectivity and freedom of expression: people can participate by sending text messages from their phones using QR codes; these messages are generated in different styles, shapes, and colours and then displayed in real-time on screens in a variety and multiplicity of formats.
//Website building, screens, AI//
Collaboration with Hussein Fakih // Kunstpodium T - Tilburg (2021)
Laughter is uniquely human! This installation is a textual representations of human laughter performed by computers and accompanied with an album of Synthesised laughters.
//Album, TFT, Arduino//
Chasing/ Escaping: 2.40min
Collaboration with Tianyi Zheng // Online - Groningen (2021)
A performance connecting body and space in the latency created by the network's overloading. Experimenting with body movement, Being in two places at once, or being divided in two spaces at the same time or connecting bodies from different locations into one space where they can interact with each other through the portal.
//body, webcams, projectors, network//
An imagined environment where I worked on creating a moving micro-universe, that moves and by moving generates sound and changes the landscape, the sound is amplified and played over in the room, I also tried to make the same environment in a game engine where the visitor could interact with the environment affecting the space and sound.
//Plexiglass, Sensors, Motors, Arduino, Ink, Water, Air, Sound//
My practice focuses on human interactions,
communication, and emotional states in order to better understand ourselves.
My recent works handles the fragility of our reality in
between the physical and digital worlds.
I approaches the topic by blending and merging the two worlds to a point where new realities arise, along with new perceptions of ourselves and the world around us.